Read here an article to get better in Dominion Hinterlands.
Crossroads | Action | $2 | Reveal your hand. +1 Card per Victory card revealed. If this is the first time you played a Crossroads this turn, +3 Actions |
Duchess | Action | $2 | +2 Coins Each player (including you) looks at the top card of his deck, and discards it or puts it back. |
Fool's Gold | Treasure - Reaction | $2 | If this is the first time you played a Fool's Gold this turn, this is worth 1 coin, otherwise it's worth 4 coins. When another player gains a Province, you may trash this from your hand. If you do, gain a Gold, putting it on your deck |
Develop | Action | $3 | Trash a card from your hand. Gain a card costing exactly 1 coin more than it and a card costing exactly 1 less than it, in either order, putting them on top of your deck |
Oasis | Action | $3 | +1 Card +1 Action +$1 Discard a card |
Oracle | Action - Attack | $3 | Each player (including you) reveals the top 2 cards of his deck, and you choose one: either he discards them, or he puts them back on top in an order he chooses. +2 Cards |
Scheme | Action | $3 | +1 Card +1 Action At the start of Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn, put it on your deck |
Tunnel | Victory - Reaction | $3 | Worth 2 VP When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a Gold |
Jack of All Trades | Action | $4 | Gain a Silver. Look at the top card of your deck; discard it or put it back. |
Noble Brigand | Action - Attack | $4 | +1 Coin When you buy this or play it, each other player reveals the top 2 cards of his deck, trashes a revealed Silver or Gold you choose, and discards the rest. If he didn't reveal a Treasure, he gains a Copper. You gain the trashed cards |
Nomad Camp | Action | $4 | +1 Buy +2 Coins When you gain this, put it on top of your deck |
Silk Road | Victory | $4 | Worth 1 VP for every 4 Victory cards in your deck (round down) |
Spice Merchant | Action | $4 | You may trash a Treasure from your hand. If you do, choose one: +2 Cards and +1 Action; or +$2 and +1 Buy |
Trader | Action - Reaction | $4 | >Trash a card from your hand. Gain a number of Silvers equal to its cost in coins. When you would gain a card, you may reveal this from your hand. If you do, instead, gain a silver |
Cache | Treasure | $5 | Worth 3 Coins When you gain this, gain two Coppers |
Cartographer | Action | $5 | +1 Card +1 Action Look at the top 4 cards of your deck. Discard any number of them. Put the rest back on top in any order |
Embassy | Action | $5 | +5 Cards Discard 3 cards. When you gain this, each other player gains a Silver |
Haggler | Action | $5 | +2 Coins While this is in play, when you buy a card, gain a card costing less than it that is not a Victory card |
Highway | Action | $5 | +1 Card +1 Action While this is in play, cards cost $1 less, but not less than $0 |
Ill-Gotten Gains | Action | $5 | Worth 1 Coin When you play this, you may gain a Copper, putting it into your hand. |
Inn | Action | $5 | +2 Cards +2 Actions Discard 2 cards. When you gain this, look through your discard pile (including this), reveal any number of Action cards from it, and shuffle them into your deck |
Mandarin | Action | $5 | +3 coins Put a card from your hand on top of your deck. |
Margrave | Action - Attack | $5 | +3 Cards +1 Buy Each other player draws a card, then discards down to 3 cards in hand |
Stables | Action | $5 | You may discard a Treasure. If you do, +3 Cards and +1 Action |
Border Village | Action | $6 | +1 Card +2 Actions When you gain this, gain a card costing less than this |
Farmland | Victory | $6 | 2 VP When you buy this, trash a card from your hand. Gain a card costing exactly $2 more than the trashed card |
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