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Rating: 6.1 Fair
Popularity:5
Difficulty:Easy
Year:1992
Players: 2-2 players
Playing time: 45 minutes
Age:12+

Created by: Robert Abbott, David Ausloos

Published by: franjos Spieleverlag, Stronghold Games

Alternate Names: Confusion

Description:

A strategic two-player abstract with a heavy deduction element. At the start of the game, neither player knows how their own pieces move. Via performing attempted moves, each player tries to deduce the movement of their own pieces.

As you determine how to move your pieces, your goal is to capture the neutral piece, initially located in the center of the board, and deliver it to your opponent's side of the board.

From the new Stronghold Games version, Confusion: Espionage and Deception in the Cold War:

The Cold War. A dangerous time for the world. A dangerous time to be a spy... but that is exactly what being a spy is all about.

As the shadowy clouds of intrigue and subterfuge settle across the globe you have been called upon by your country to obtain the Top Secret information that will ensure your country's safety and supremacy. But not all is as it seems; your spies are difficult to control on a global scale, and even worse, there's a Double Agent in your midst who threatens the entire mission!

At the start of a game of Confusion, players aren't aware of the talents and skills their own spies possess! Your opponent can see what your spies can do, but you cannot. Your job as a wise leader is to first deduce exactly how each of your spies move, then employ your knowledge by using each spy for maximum effect.

But be on alert, because your opponent has placed a double-agent in your team of spies! The first player to take the Top Secret Briefcase from the middle of the board and deliver it to his opponent's capital is the winner.

Can you achieve your goals at the expense of your opponent, or will the entire operation collapse in a sea of Confusion?

Prices:
Retail Price:$59
Amazon:$59
Awards:
Games Magazine Best New Abstract Strategy Game Winner 2012

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The Cold War - A dangerous time for the world. A dangerous time to be a spy... but that is exactly what being a spy is all about. As the shadowy clouds of intrigue and subterfuge settle across the globe you have been called upon by your country to obtain the Top Secret information that will ensure your country's safety and supremacy.

But not all is as it seems; your spies are difficult to control on a global scale, and even worse, there's a Double Agent in your midst who threatens the entire mission! …



This section covers an optional rule that players may wish to try. They have been designed so that you can play with some or all of them and in any combination that you wish.

Optional Rule: Special Action Tokens

Included with the game are six Special Action tokens: three for each player. These tokens add some actions to the game for both players that may be used in whole or in part to help handicap play between players of different skill levels. …



Variant 1: "Honor Among Spies"

In this variant, the Double Agent Movement Piece is not used. Ignore the center-most setup position in the Setup Diagram (that is, Spy "X" is removed from play at setup), and instead use only the other 12 Spies in their usual starting positions.

Variant 2: "Tight Setup"

In this variant, you do not use the darkened columns on the board that are marked with the nuclear radiation symbol. They are treated as "out of play" for all purposes.

This variant creates a tougher environment for Spies to move around in. …




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