Rating: 5.5 Fair
Popularity:6
Difficulty:Very easy
Year:1150
Players: 2-2 players
Playing time: 30 minutes
Age:6+

Created by: (Uncredited), Frank Hampson, Beatrix Potter

Published by: (Public Domain), Barnes & Noble, Bello Games New York, Inc.

Alternate Names: American Checkers, American Pool Checkers, Arbonite Draughtsmen, Bee Brand Checkers, Beer Checkers

Description:

Checkers, also known as Draughts in many countries, is one of the most popular board games in the world and is played by two players (alternating turns). Checkers employs careful planning and attention to the plays on the board to win.

While there are a number of variations, the most commonly played version is Anglo-American standard Checkers on an 8x8 board (on the same board as chess), with 12 checkers per player.

One player has dark pieces and the other has light pieces. The Pieces move diagonally and pieces of the opponent are captured by jumping over them. The object in checkers is to capture all of the other player's checker pieces or to block them to move.

There are many different ways to achieve a win. Players can try to get their pieces kinged to have more freedom of moving (also backwards) on the checkerboard.

Other players set traps for their opponents by placing their own pieces in certain locations on the board. Some players keep their pieces on the back row stationary throughout the game to avoid the opponent to crown any pieces to king, etc...

Checkers has simplistic mechanics that anyone can enjoy but at the same time has deep strategic concepts that are perfect for those who are craving for some intellectual challenge.

The Checkers game can be played for fun or as a serious event like a checkers tournament by all ages.

There are many ways beginners can learn and practice. There are also books and magazines in which checkers strategies are highlighted and explained and Online checkers allows you to play and learn against a computer or a human opponent.


History

The game of Checkers has roots which go back all the way to 1600-1400 BC in Egyptian art and has remained popular for years and years. By that time, the game was called Alquerque.

Around the year 1100, a Frenchman put the Alquerque version on a chess board and added to the number of playing pieces to creating a newer version called "Le Jeu Plaisant de Dames".

Later, when the jumps were made mandatory, the game was renamed as "Jeu Force".

The rules of the game were published in books in the 1500s written by an Englishman. By then, the English version was called "Draughts", and the American version "Checkers".

Since 1847, checkers championships are played in the U.S. and around the world.

The site is also available in Dutch Language.

Prices:
Retail Price:$18
Amazon:$19
Ebay:$29
Expansions:
The Check Deck

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Setup

  • A classic 8x8 chess board, only the dark squares are used.

    It is positioned so that each player has a light square on the right side corner.

  • 24 discs (12 of 2 colors)

    Typically, they are flat and round. The color of one set is black and the other red or white or beige.

Tutorial Video

Game Play

Checkers is played by two players.

Each player begins the game with 12 discs and places them on the 12 dark squares closest to him or her. …



The Checkers rules are quite easy to learn. In fact, it looks easy to win at checkers, but it is more difficult as we think. We need to have some plan worked out in the game.

Even the first moves we do should have a purpose. We should aim to target small objectives that contribute to the achievement of the main goal. We must try to make every turn count in our favor as much as possible.

It's important to know the purpose of a capture because they are not always beneficial. We need to understand the different consequences of double and triple captures and the principles behind positioning as far as captures are concerned. …



  • In official games, five minutes are allowed for each move. In the case where there is only one possible jump available, the player has only one minute in which to make it.

  • If the player whose move it is touches a piece that can be played, the player must move that piece or forfeit the game.

  • If during 20 moves (10 by each player), only kings have changed position and there appear to be repeating movements, then a referee will step in to determine the winner according to who holds the strongest position. …




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