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Pay some good hard cash to buy your letters. Then form a word to sell at a profit - if you can. Your payoff depends on the quantity, and quality, of the letters in the word.


Components

  • 108 Letter Tiles
  • 9 Wild Tiles
  • 4 Price Lists
  • 1 Special Die
  • Play Money
  • Rules Manual
  • Handy Carry Bag
  • Instructions

Setup



Remove the money from the box and pile it neatly in the center of the table. Each player begins with $200 in the following denominations: 2 - $50, 3 - $20, 2 - $10, 3 - $5, 5 - $1. The remaining bills should remain on the table serving as "the bank".

Remove the tiles from the bag and separate the "Wild" tiles from the letter tiles. These wild tiles can take the place of any letter in a word.

  • If playing BuyWord alone, you may take 8 of them.

  • In a two-player game, each player takes 4 wild tiles.

  • In a three-player game, each takes 3 tiles, and when 4 play, each takes only 2.


Take the letter tiles and place them back in the bag.

Determine in any mutually agreeable manner which player will be the Leader in the first round of play.

You are now ready to play the first round.


Game Play

The Leader throws the die. (The die remains in front of the Leader for the remainder of the round. At rounds end, the Leader passes the die to the player to their left to start the next round).

The result of the roll indicates the number of tiles each player will receive that round. If a die result of "choice" is rolled, the Leader must choose a number from 2 to 5.

Starting with the leader, then proceeding left (clockwise), each player takes (draws) the indicated number of letter tiles.

Continue selecting tiles in this fashion until all players have the number indicated by the Leader's die roll. These tiles must be kept separate from any tiles a player may possess from previous rounds.

Note: If the tiles run out before all players have the correct number the tiles may not be purchased and they are placed out of play (See Buying Tiles, below!).



Buying Tiles

All players now inspect their letter tiles.

Starting with the Leader (and moving clockwise) each player has an opportunity to buy the letter tiles they have just drawn. The price is determined by counting the total number of spots (pips) on those letter tiles, and then squaring that value (multiply the total by itself ).



A price list is provided for those still learning their multiplication tables. A player buying their letters must simply declare so, and pay the proper amount of money to the bank. No money should be exchanged between players.

If a player chooses not to purchase the letters, or simply does not have enough money, the tiles are placed in the box and are out of play. (see Variations for exceptions to this rule!) It is not permissible to purchase some of the letters drawn, it's all or nothing!

Once the letter tiles are purchased, they may be placed with any other letters acquired in earlier rounds that were not used to form words.


Example: The Leader rolls a four on the special die. In turn, each player (starting with the leaders and moving to the left) selects a letter tile until all players have four. Player A draws the following letters - E, E, J, and D.

If player A wishes to purchase these letters, the price is $64 (8 total spots squared = 64). Otherwise these letters are placed in the box out of play.




Selling Words

No words are sold until all the tiles drawn this round have either been purchased or placed out of play. The types of words that are acceptable should be agreed upon by the players.

Generally speaking, capitalized, hyphenated, or foreign words are not acceptable. Once the purchasing phase ends, each player has the opportunity to form a word or words to sell back to the bank.

In forming a word, a player may use any and all of the tiles they possess. In addition, a single "Wild" tile may be used as any letter. No more than one "Wild" tile may be used in a word.

The value of a word is determined by counting the total number of spots (pips) on its letter tiles, and then (as before) squaring that value. A player selling a word must simply declare so, and collect the proper amount of money from the bank.

The used tiles are then placed in the box and are now out of play. Note: In the event a player wishes to challenge another player's word, the loser must pay a$20 penalty.

For example the word ENJOYED has a total of 13 pips. The value of this word is $169, which can be easily calculated (13 x 13 = 169) or found on the price lists included with the game.




End of the Round

The 8-Tile Limit: At the end of a round no player may have more than 8 tiles (not counting "Wild" tiles) in their possession.

To eliminate the excess, the player must either form another word to sell to the bank or immediately remove the excess (their choice of tiles) from play by placing them in the box.

Once all players have formed and sold words, and once all players have adhered to the 8 Tile limit, the round has ended. The die is passed to the player on the Leaders left and they are now the new Leader for the next round.



End of the Game

When the last letter tiles are drawn (and usually there will be less than the number called for by the Leader's die) the final round takes place.

After all the tiles are purchased or removed from play, all players sell any words they are able to make. Any letter tiles not used are simply lost and go back in the box.

The player with the most money is the winner. For the solitaire version, consider a total of $800 to be a fair game, $900 is good, and $1000 is outstanding.


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