Long ago, your civilization was an empire of wonder that spanned the world - a jewel of invention and wisdom that all looked to. Then something happened, and all was ruined. Now you and your small tribe are trying to reclaim what was lost, to rebuild what was broken, and to remember where you came from.
Each Turn You'll Roll One Die
Your five dice represent your tribe of Delvers. Every turn you'll choose one die to roll on a specific Ruin. Your Delver cards can be played before this roll to enhance your efforts. …