Rating: 7.4 Good
Popularity:3
Difficulty:Medium
Year:2016
Players: 1-5 players
Playing time: 120-249 minutes
Age:14+

Created by: Alban Viard, Paul Laane, Sampo Sikiö

Published by: AVStudioGames, Fractal Juegos

Alternate Names: Tranvías

Description:

The 1920s: Small City was founded just a few years ago and is still a fledgling town at this stage. Nonetheless, the Town Center is prosperous, and the managers of the weird CliniC have been duly incarcerated for years by this point. Now it is time to reach a new step: Building a new map transit.

In Tramways, you take the role of one of the managers of the local CliniC who were fired last month when it was discovered that you had acquired wealth on the backs of patients and their poor health.

You are now at the head of a team of engineers, ready to build the best and most effective network possible for Small City. Your aim is to find the best places between buildings and citizens so that they can use your networks (and not those of your opponents, who are always ready to buy the most interesting development areas).

Be assured that a happy citizen who is able to move where and when he wants will thank the best transport companies. There is nothing that satisfies a chief manager more than seeing citizens happy...

The game is divided into six rounds, each of which is divided into two halves:

  • During the first half of a round, players compete to acquire the best development cards to create their most efficient deck. An original auction phase also determines turn order - and being the first player increases your stress level.
  • During the second half, they play a train game, using their deck to try to build a great network between the different buildings of Small City. They try to move passengers without stressing them during the transit, in the end obtaining happiness points, which is the aim of the game.

The more that players use the symbols on their cards, the more actions they can do, but they also increase their stress level at the same time, which leads to negative victory points...

Prices:
Retail Price:$0
Expansions:
Tramways Conductor's Manual
Tramways: Denver
Tramways: Dystopian Expansions
Tramways: Grand Station
More (4)
Awards:
Jogo do Ano Nominee 2017
Goblin Magnifico Nominee 2017
The Golden Elephant Award People's Choice Winner 2016
The Golden Elephant Award Finalist 2016

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The 1920's... Small City was founded just a few years ago and is still just a fledgling town at this stage.

Nonetheless, the Town Center is prosperous and the managers of the strange CliniC have been duly incarcerated for years... but Small City cannot be built from buildings alone: We need infrastructure, a transportation network to cart people where they need to go, and at high speed!

The few citizens of Small City start the game in different portions of the city (residential neighborhoods, factories, shops, and entertainment venues), and want to get around without having to wear out the soles of their shoes. …



As long as a Parcel space is still a Parcel space (i.e. not yet a Building), you must play the Parcel Number Action Icon in order to do any of the following:

  • Move a Passenger to this destination (but there is no bonus for doing so).
  • Complete a link, using this space as the link end for which you play an Action Icon.
  • Construct a Building on this space.

Once a Building has been built on a Parcel space, you must play the Destination Action Icon matching the Building's type in order to do any of the following: …



All rules of the basic game still apply with the following exceptions:

Setup

The setup is similar to the two-player game for the Building cards (only one of each, plus a second Industry); however, use the solo side of the Tramways Schedule board.

Use 2 different Generic cards like in the base game. Use 3 random modular map boards to build a 1x3 map. As usual, there must be at least 4 x gray Parcel spaces, so replace boards until you have at least 4. …




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