Rating: 6.2 Fair
Popularity:6
Difficulty:Easy
Year:2013
Players: 2-5 players
Playing time: 45 minutes
Age:10+

Created by: Stefan Feld, Andreas Resch, Hans-Georg Schneider

Published by: Pegasus Spiele, Ludonova, REBEL.pl

Description:

In the card-driven board game Rialto, the goal is to earn the most victory points (VPs), which are awarded for a variety of things. The game board displays the six districts of Venice, and players earn VPs for placing council members into these, for building bridges and placing gondolas to connect the districts with one another, and for building advantageous buildings.

In phase 1, sets of eight cards are displayed (with six cards face-up and two face-down). Each player takes one set, then reduces his hand to seven cards. A card shows one of six specific characters (Architect, Merchant, etc). or is a wild card.

Phase 2 consists of six sub-phases in a fixed order, one for each character. In each sub-phase, players choose whether or not to play one or more cards of that specific character. Each card allows them to perfom that character's action, for example:

  • Take one piece of gold for each Merchant card you play.
  • Place one council member into the current district for each Council card you play.
  • Take a building with a value equal to or lower than the number of Architect cards played. The higher its value, the better its function.

Whoever plays the most cards in each such sub-phase receives a bonus of one free action of that type. In case of a tie, whoever is farthest along the "Doge" bar gets the bonus - and of course to advance on the Doge bar, players need to play Doge cards.

Finally, in phase 3, players may take advantage of their buildings. For each piece of gold paid, a player may use one of his building's ability.

Players collect VPs both during the game - from special buildings and by building bridges between districts - and at the end of it - for majorities of council members in each district. The value of each district evolves during the game: Each district is adjacent to four other ones, and at the end of the game, they will be connected either via bridges or gondolas.

A bridge increases the value of the adjacent districts by 3-6 victory points, whereas a gondola increases this value by 1 point.

The player with the most council members in a district earns VPs equal to the district's total value, the player with the secondmost council members earns half this value, and so on. While it's important to establish majorities in the districts, it's also crucial to control their values by cleverly placing those bridges and gondolas.

Prices:
Retail Price:$42
Amazon:$29
Ebay:$37
Awards:
Meeples' Choice Nominee 2013

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Venice is known for its bridges and gondolas - and that is what this game is about.

Take on the role of a Venetian noble, deploy councilmen to important districts, and construct buildings and bridges to gain power and influence.

A district's value depends on how well connected it is with other districts - so the player who best distributes his councilmen and builds the most beneficial buildings and bridges will become the eminence grise of Venice!

Components

  • 1 Game Board
  • 5 Player Boards
  • 77 Cards
  • 18 Councilmen in each of 5 colors
  • 2 Counters in each of 5 colors
  • 1 District Token
  • 60 Building Tiles
  • 6 Bridge Tiles
  • 6 Gondola Tiles
  • 30 Gold Coins
  • 6 Round Tiles
  • 2 Bonus Tiles

Setup

1 Put the game board on the table. Leave some free space next to it for the card rows. …



Every building provides a special ability that can be activated by putting a coin on the building during the appropriate phase. A player can only activate buildings that do not have a coin on them (i.e. each building can only be activated once per round).

At the end of each round, all the coins will be removed from the buildings and returned to the general supply.

Special Cases:

  • If a player is allowed to take a building of a value greater than 4, he takes a building of value 4 first, then another one with a value equal to or lower than the difference. …



The standard 2-player game already works well. For players who like more competition and/or would like to play a more challenging version of the game, we suggest the following variant. In this variant, the players play against a neutral player and against each other.

The neutral player does not get any victory points, but he is present on the Doge track, he competes for the stage bonuses in phase II, and he places councilmen in the districts. We recommend playing by the standard rules a few times before trying out this variant. …




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