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Rating: 7.2 Good
Popularity:1
Difficulty:Very easy
Year:2018
Players: 2-5 players
Playing time: 40-73 minutes
Age:10+

Official Site: Junk Orbit - Renegade Game Studios


Created by: Daniel Solis, Csaba Bernáth, Michelle Garrett, Eric Hibbeler, Jeanne Torres

Published by: Gen-X Games, Renegade Game Studios

Description:

Space - the final junkyard. Good thing one planet's trash is another planet's treasure! In Junk Orbit, you're captain of your own scavenger ship, picking up space junk and transporting it to any city that will take it.

Launch your junk ... uh, *cargo* ... out of your airlock to propel your ship! Race to deliver your cargo as you navigate the orbits of nearby planets and moons! It's astrodynamics for fun and profit! On your turn, carry out these three steps:

  1. Launch junk - Choose any one junk tile in your cargo hold and move it away from your ship (clockwise or counter-clockwise, your choice) a number of spaces equal to its numeric value.

    If it reaches its destination city this way, you have made a remote delivery. Otherwise, it simply comes to rest after moving its full distance. It is also possible to hit an enemy ship with launched junk, causing that opponent to discard one junk tile from their cargo.

  2. Move ship - Your ship must now move the same distance that your launched junk did, but in the opposite direction. When your ship reaches a transfer point between location boards, you may choose to switch orbits.

    If you do, your ship changes direction (from clockwise to counter-clockwise, or vice versa) as it enters the new orbit. If the space your ship lands on is the destination of any junk in your cargo, you have made a direct delivery.

  3. Pick up junk - After moving your ship, pick up all junk tiles present in your current city, adding them to your cargo hold. Then, refill your current city with one new junk tile from the corresponding stack (e.g., if at a Mars city, refill from the Mars stack).


Each player has their own ship with a unique ship power that breaks the rules above in some way. The end of the game is triggered when a city cannot be refilled because its stack is empty.

When this happens, every player gets one final turn, then players tally the values from all of their delivered junk tiles, and whoever has the highest total wins.

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One planet's junk is another planet's treasure! You captain your own scavenger ship, collecting space junk and transporting it to any city that will take it. Launching cargo out the airlock lets you make remote deliveries and propel your ship the same distance, but in the opposite direction, to make direct deliveries - it's astrodynamics for fun and profit!

Components

  • 5 Location Boards
  • 15 Starter tiles
  • 37 Source: Earth Tiles
  • 29 Source: Moon Tiles
  • 47 Source: Mars Tiles
  • 5 Ship Tokens
  • 5 Ship Cards

The Junk Tiles

Value: The number indicates the junk's relative mass - and therefore its value in victory points (VP) at the end of the game if the junk has been delivered. …



Ship Power A-sides

Space Cowboy: Famous ship welcome at every port. You may make a direct delivery from a city adjacent to the junk's destination. You may do this multiple times to different cities in a single turn, if able. Transfer points are considered adjacent to 4 cities.

Interplanet Express: Speedy rocket ship sponsored by Earth. If you launch SOURCE: EARTH junk, you may adjust the distance by +1 or -1. Your junk and ship must still travel an equal distance. If you launch a "1" junk tile, you may reduce that to "0" and stay in place for that turn, picking up junk from your current city. …



Q: Is there a limit to how much cargo I can hold?

No, there's no limit. Load up all that junk in that trunk! Your crew can sleep on the crates.

Q: What happens if I have no cargo to launch?

You move 0, which means you will pick up the junk tiles from your current city. Also, your crew is very unhappy.

Q: Do I have to move my ship?

The lure of fresh contracts is always on the horizon! The life of a scavenger captain is without rest. Yes, you have to move, if able. …




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