Rating: 8 Very Good
Popularity:19
Difficulty:Easy
Year:2016
Players: 1-4 players
Playing time: 60 minutes
Age:14+

Official Site: Aeon's End - Action Phase Games


Created by: Kevin Riley, Gong Studios, Scott Hartman

Published by: Action Phase Games, Indie Boards & Cards, Matagot

Description:

This isn't the end of the world. That already happened. This is what's left. Us, Gravehold, and The Nameless - creatures seeking to snatch what little we have left from our grasp. The breath in our lungs.

The weak light in our eyes. For generations we have taken refuge in an ancient and haunted place, one whose first purpose was forgotten for a thousand ages, until our exodus once again filled its empty halls and hovels with our shadows. Here in the darkness, we seek a way back to the light.

It has taken the breach mages an aeon to hone their dark craft, but they are ready, they are lethal. The breaches, the very conduits through which The Nameless travel, have become our weapon. The breach mages wield this power with undeniable ambition: to survive, to take back The World That Was, to protect our home.

Nerva, Gravehold survivor

The survivors of a long-ago invasion have taken refuge in the forgotten underground city of Gravehold.

There, the desperate remnants of society have learned that the energy of the very breaches the beings use to attack them can be repurposed through various gems, transforming the malign energies within into beneficial spells and weapons to aid their last line of defense: the breach mages.

Aeon's End is a cooperative game that explores the deckbuilding genre with a number of innovative mechanisms, including a variable turn order system that simulates the chaos of an attack, and deck management rules that require careful planning with every discarded card.

Players will struggle to defend Gravehold from The Nameless and their hordes using unique abilities, powerful spells, and, most importantly of all, their collective wits.

Prices:
Retail Price:$42
Ebay:$42
Expansions:
Aeon's End: Bane Sire
Aeon's End: Buried Secrets
Aeon's End: Tabletop Day 2017 Promos – Drown in Flames / Glyph Enigma
Aeon's End: The Depths
More (4)
Awards:
Origins Awards Best Card Game Nominee 2018
Goblin Magnifico Nominee 2018
Golden Geek Best Solo Board Game Nominee 2016
Golden Geek Best Cooperative Game Nominee 2016

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Object of the Game

Aeon's End is a cooperative deck building game where your deck is never shuffled. Your goal is to defeat the nemesis before your home, Gravehold, is overrun or the players are exhausted.

Each round, the players and the nemesis will take turns in a random order. During a player's turn, they will be able to cast spells, acquire additional gems, relics and spells from the supply, manipulate their spell casting breaches and use their unique abilities. All four of the different nemeses included in the game are unique in the actions taken during their turns, and will require a different strategy to defeat. …



Player Mats

1 Breach Mage Name.

2 Breach Setup: The initial configuration of your breaches. Not all players have the same amount of available breaches.

3 Starting Hand: The five cards which you will have in your hand at the start of the game.

4 Starting Deck: The five cards, and the order in which they are placed in your starting deck. Place the leftmost cards at the t op of your starting deck.

5 Player Number: Place your player number token here. Player number is used in conjunction with the turn order deck to determine turn order. …



Aeon's End has adjustable difficulty. Play the nemesis mat as written to play in normal mode. To adjust the difficulty, follow the rules below:

Beginner

  • Each player starts the game with 12 life (2 more).

  • Gravehold starts with 35 life (5 more).

  • The nemesis starts with 10 less life.

Expert

Use the Increased Difficulty rules shown on the nemesis mat. These rules may affect Setup, Unleash, or Additional Rules section of that nemesis.

Extinction

  • Use the Increased Difficulty rules.

  • Also, each player starts the game with 8 life (2 less). …



Choose 3 gems, 2 relics, and 4 spells. Place each card of the same name in its own separate pile, in the middle of the table.

Gems are the primary source of gaining aether (). Spending aether () is how you gain new cards, focus and open breaches, and gain charges.

There are seven gem cards in each gem supply pile.

Relics have a wide variety of effects and are resolved as soon as they are played.

There are five relic cards in each relic supply pile. …




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