Port + Temple Of Apollo

The player may choose as income each round between one wood, one stone, one food, or one coin.


Tiryns Fortress

The player loses one inhabitant when taking this tile. If he does not have any inhabitants to lose, he may not take this building.

The inhabitant is not returned to the player, should the building be lost in a later round.


Market + Agora

Every bid by this player is now worth !6 coin more. This makes it possible for him to bid the same amount of coins as a previous player at the same Tile, forcing the opponent to move his bid to another

Note: this bonus is not used to determine the player turn order.


Barracks

The player is allowed to ignore the placement rules when placing Land Tiles.

He loses two inhabitants when taking this tile. If he does not have two inhabitants to lose, he may not take this building.

The inhabitants are not returned to the player, should the building be lost in a later round.


Land Tiles signalling a Supply Round

A Supply Round is played immediately when one of these tiles is revealed.



Cyclopean Masonry, Workshop of Phidias, Stoa, Well, Temple of Apollo, Aqueduct, Liongate, Port

Each of these buildings provides protection from the effects of a specific disaster.




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