Components

  • 12 Temples,
  • 8 Towers
  • 80 Huts in 4 different colors
  • 48 Volcano tiles
  • 4 overview cards






Settlement: All fields that are connected by building pieces of the same color make up a Settlement of that color. A Settlement starts with a single Hut and can expand from thereon.


Setup

All 48 Volcano tiles are shuffled and are placed aside as a facedown stack.

Each player chooses a color and places the corresponding Temples, Towers and Huts in front of him as his construction pool.


Object of the Game

Regular Goal:

The player, who has built the most Temples at the end of the game, wins. In case of a tie, the number of Towers built counts. If this does not resolve the tie, then the player who is ahead in the building of Huts wins.

Early Victory:

If, before the game end, a player succeeds in building all buildings from two out of the three different types (Temples, Towers and Huts) then he immediately wins the game.

But Be Careful!

A player who squanders his building pieces and is unable to build anymore is immediately eliminated from the game.


Game Play

The youngest players starts the game. Players take their turn in clockwise order.

Each turn consists of two steps:

  • Add a Volcano tile
  • Place one or more building pieces

Step 1: Place A Volcano

The player draws one Volcano tile from the stack and takes a look at it. In the first turn of the game, the player simply puts the tile in the middle of the table.

In each of the following turns, the players can choose between two possibilities: a) Expand the landscape or b) Volcanic eruption

A. Expand The Landscape

The player places the tile directly on the table. At least one side of the tile should touch one or more tiles that are already on the table.

This may result in "gaps" in the landscape.


B) Volcanic Eruption

The player places the tile on top of existing tiles.

The Following Conditions Should Be Met:

  • The Volcano field should be placed on an existing Volcano field.

  • The Volcano may not have the same direction as the Volcano that is being covered.

  • No free spaces may be left under the tile.



Covering:

  • It is allowed to cover both your own and other player's Huts. This can result in Settlements being split in two. Covered huts are returned to the box.

  • It is allowed to cover two or three Volcanoes.

  • It is not allowed to cover Towers or Temples.

  • It is not allowed to cover a Settlement completely (i.e. at least one building piece of a covered Settlement should remain).



Step 2: Place One Or More Building Pieces

General Building Rules

Building pieces may only be placed on empty fields. You cannot build on a Volcano. It is allowed to connect two of your own Settlements to each other.

If a player cannot build, he is eliminated from the game..

A player must place one or more playing pieces from his pool on the landscape. To do so, he must choose one of the following possibilities:

  • A. Build A Hut

    "Building a Hut" is the only way to start a new Settlement.

    The player places one Hut on a level 1 field of his choice.

  • B. Build A Tower

    The player places one Tower on a level 3 or higher field, that is adjacent to one of his own Settlements. No Tower may yet be present in this Settlement.


  • C. Build A Temple

    The player places one Temple on a field on any level, that is adjacent to one of his own Settlements.

    The Settlement must have a size of at least three fields, and no Temple may yet be present in this Settlement.


  • D. Expand An Existing Settlement

    "Expand an existing Settlement" is the only way to place more than one Hut in one turn.

    The player chooses one of his Settlements to expand. After that, he chooses one type of terrain (Jungle, Clearance, Sand, Rock or Lake) on which he would like to build.

    Now, he occupies every field of that terrain type that is adjacent to the Settlement. For each level of the field, one hut is placed: on a level 1 field one Hut, on a level 2 field two Huts, etc.

    Example to the right: The player would like to expand his below right Settlement. As terrain type, he chooses "Jungle". There are three Junglefields adjacent to the Settlement: in his turn, the player places one Hut each on the two level 1 fields and three Huts on the level 3 field. He may not build on the Junglefield in the front left as that is not adjacent to the Settlement.


Limitation

From the possibilities mentioned above, a player may only choose one for which he still has enough building pieces (Temples, Towers or Huts) in his pool, and all the conditions are met before building (so, after building there may be for example two Temples in a Settlement).


Elimination

If a player cannot build: A player must place at least one building piece per turn. If he cannot do this, he is eliminated from the game and has lost. During the remainder of the game, his turn is skipped. The building pieces he has already placed remain on the landscape.


End of the Game

The game can end in two possible ways:

Regular Ending:

If no more Volcano tiles can be placed because they have all been used, the game ends immediately. The player who has built the most Temples wins the game.

If there is a tie, the most Towers counts as well. It there is still a tie, then the number of Huts built also counts. This includes any Huts that have been returned to the box. Eliminated players are not considered during counting.



Early Ending:

If a player has placed all building pieces of two of the three types, he immediately wins the game.


Games With Ranking:

If you would like to determine a player ordering, then follow these steps:

If a player manages to completely build two building types, the game does not end. The player gets the first place, and the others continue play without him. If another player manages to finish before game end, he gets second place, etc.

The first player who is eliminated because he cannot build anymore finishes last. If another player is eliminated he ends one-before-last, etc.

If no more Volcano tiles can be placed, the remaining places are divided among the remaining players based on the number of Towers, Temples and Huts built, like with a regular game end.


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